![]() ![]() When you have tested your map every which way and you feel that you would like to submit your map for hosting, there are one or two things that need to be done. You can really make some astounding texturing effects, once you get to grips with them. Practice more with the texturing tools too. Be careful that the terrain isn't so uneven that your players are unable to place structures. You may wish to apply some of the hints and tips in here to add a little uneven ground using the Mound, Dig and Height Brush tools on minimum settings. Our example map is a basic map and the Player Islands terrain I have left as totally flat. Then, play the map again, checking for the same and any other problems there may be, but this time set your starting position at the Player 2 base. (if any)Ĭheck that Land Units can cross bridges. With our 2 player example map, choose the Player 1 base first as your starting point and set Player 2 as an ally.Ĭheck that there is sufficient building space around the base area.Ĭheck that garissonable structures are accessible.Ĭheck that your water tables are correctly set.Ĭheck that your terrain heights are correct.Ĭheck any Cliff, Wall and Road objects for misalignment.Ĭheck that Sea Vessels have access under bridges. Testing your map within the game is quite easy to do. There is a very important step that you simply must carry out. If you have followed the tutorial from beginning to end, Congratulations! You now have a finished, working Command and Conquer Red Alert 3 Skirmish map. Making the Beach Area on our Player Island Base. ![]()
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December 2022
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